• How Projects Begin at Bromite: A Look Into My Early-Build Process

    How Projects Begin at Bromite

    The project doesn't start with the final release when you build things with clarity. It starts with the first commit.
    I want to take you behind the scenes in this post and show you how new projects start at Bromite. I'll talk about the mindset, the structure, and the early choices that lay the groundwork for everything else that happens.

    This isn't about tools that are ready to use or polished features.
    This is about the first steps, which most people never see.

    How to Start Every New Build

    Before I write a single line of code, I make sure I understand what I'm making at its core. For me, the early stages of development should be:

    • Not too much to do

    • Not scattered, but focused

    • Not made up on the spot

    I always start a project with three things:

    1. A Clear Goal

    The first thing you should ask yourself before using any tool or doing any experiment is:
    "What problem does this solve, and does it need to exist?"

    This helps keep features from getting out of hand and makes sure that every build is planned.

    2. A Simple Design

    I start with the smallest structure that can grow on its own.

    • No complicated frameworks

    • No extra layers

    • Just clean foundations that grow when they need to

    3. A Mindset for Performance

    I think about performance from day one because it's easier to build fast systems from the start than to fix slow ones later.

    My Workflow for Early Builds

    This is how I usually start something new:

    Step 1: Draw a picture of the system

    • A simple list of the main parts

    • How they work together

    • What each one is responsible for

    Nothing fancy, just enough clarity to help with the first commits.

    Step 2: Make the Skeleton

    I make the framework that the final tool will grow into:

    • Folders and modules at the base

    • Core service level

    • Early routing or API endpoints

    • Little logic, but room for growth

    These aren't the final versions; they're just the frame.

    Step 3: Quickly test your ideas

    I try things out before going too deep:

    • Try different ways of doing things

    • Set standards for small prototypes

    • Check your assumptions early

    This saves time and keeps builds running smoothly.

    Step 4: Add the First Real Features

    I add useful features once the base feels right.
    Not everything, just the most important things.

    Why Share This Process?

    Most developers only see the final releases, not the choices, trade-offs, and lessons that go into making them.

    Bromite is there to show what the building process looks like.
    To show that tools that are clean don't just show up.
    To show how hard it is to be simple.

    You're in the right place if you like learning how things are made, not just what comes out.

    What's Next

    Here are some things I'll be posting about next:

    • The first look at a new private project that is going public

    • A step-by-step guide to how I improve early prototypes

    • Notes on architectural choices made during actual builds

    • A few experimental tools I'm trying out behind the scenes

    The idea is simple: you can see how projects change in real time.

    Thanks for taking the time to read

    I appreciate you being here, whether you're a builder, a learner, or just interested in how things get built.
    Bromite is a space that is clear and purposeful, and you are a part of that journey.

    There will be more updates, more builds, and more information about how things work behind the scenes.